012 - It’s time to change how I think (A project study on turning drawing skills into money)
Over the past few days, I submitted what I genuinely believe are some of my better works to several commercial commission platforms again. The result was the same: verification failed.
If I still refuse to believe the problem lies with me, then I’m just being stupid.
So—is it because my technical skills aren’t good enough?
No. I know I’m not top-tier, but I’m confident in my judgment that many storefronts already online—and even selling well—do not have higher technical quality than my work. On that point, I trust my eye.
So where exactly is the problem?
After reviewing everything, I reached the following conclusions in this first phase:
1. After multiple failed reviews on platforms like MiHuashi, I have to completely rethink how I position my work and what “finished” actually means.
- Drawing well ≠ people will buy it
- What you think is good ≠ what everyone thinks is good
- Complexity in your work ≠ others can perceive that complexity
- Understanding the platform’s taste and logic is crucial
2. If I want to make money, I have to meet standards
- The nature must be obvious at first glance
What exactly am I selling?
It has to clearly fit into an existing product category.
The clearer, the better. Personal expression comes later.
- Put down the “artist” pride and put on the “merchant” mindset
Control costs (time)
Do I really need to design everything from scratch every time?
Can I create templates and SOPs?
- Repeatable sales
Does each artwork end after one sale?
Can it become a calendar, framed print, or another reproducible product?
- Bundling
Can my works be linked together?
For example, when I sell a popular product A, can I include a sample of new work B?
- Scaling up
Do I have to package and ship everything myself?
Can I “industrialize” the process?
- Brand collaboration
Can my art drive traffic or value for other brands?
Next, even if I don’t like it, I have to start thinking like a businessperson.
Because if I don’t adapt, I’ll die very badly.
That said, when I think of this as a puzzle to solve rather than a compromise,
I do feel a bit of motivation coming back.
011 - Silhouette study

This time I deliberately broke away from more conventions, which I found very interesting.
I spent more time than usual thinking about decorative patterns, but that process gave me new ideas.
Going forward, I’d like to approach decoration more from a graphic composition perspective.
Decorative elements themselves could also draw inspiration from nature or generative art patterns, helping me expand my visual knowledge base.
010 - Silhouette study

I’m not completely satisfied with the pose this time, but I decided to finish it at this stage.
009 - I changed my mind. This could be a better way

These pieces is developed from my daily silhouette practice.
I refined those studies into a more complete work, focusing on strong visual shapes and interesting color contrast.
008 - This version feels right

This is the third iteration of the OC in my project “Turning my drawing skills into commercial value.”
I’ll use this version as a reference, develop two more cases, and then move on to the most exciting part: market validation.
007 - A little practice sketch.

Tried a mildly seductive design.
Just a warm-up.
006 - Adjusted the character’s pose

Originally this was just a test to see how the character illustration would look, but I ended up expanding the whole scene as the logic unfolded.
It was really fun to draw, but it drifted away from my initial goal —
to make the character stand out (and, honestly, to make something that could sell).
Still need more trials.
005 - A new personal project - turning my skills into money

My next personal project I can talk about publicly is - how to change my ability into bread I need.
As you may think — yes, this is basically what freelancers do. But still, it can be seen as a puzzle that needs to be solved.
Let’s take a look and see if I can figure out a way to make some creative money through a project-solving SOP.
According to a simple investigation (I checked some platforms that creators often use and summarized the most popular characteristics a product should have), if I can fulfill one of the values below, I can make some money:
- emotion value
- knowledge value
- community connection value
I’ll do all three anyway. But I tend to start from the one I’m most good at — ideation.
So I want to be a role that turns users’ OC (original character) s into real paintings. I’ll start from simple character design, as you can see in the picture.
For more money, I’ll set levels in my service system — but that’s a future talk, not now.
004 - A random creation

This is a practice method I often use:
1. Start with random references
I tend to use a reference site with a flow view — then I can smoothly switch from one reference to another.
(ex. Pinterest)
2. make good use of reference without copying
In this step, I just try my best to turn every reference into a single design element in my image.
Without overthinking, the picture will grow by itself — which trains my ideation ability.
3. arrange the composition carefully
Since I need to keep adding elements into the picture, I have to try hard to keep the composition funny and understandable at the same time.
Good exercise.
In shorts, this process can be regarded as a simple hybrid exercise for my creative muscles, and it is funny anyway, so I can keep doing it.
The outcome always out of expectaion though
003
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This is one of my rare attempts at painterly rendering. Among my other works, it feels like adding a different perceptual filter to the world. An interesting experiment.
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Since I haven’t had the time to properly update the Sketchlog, I decided to just start filling it with something anyway.
I’ll gradually move over the parts of my creative process that feel meaningful, interesting, or simply well-drawn.
Using CATBOX-001 as the first post feels right—an imperfect beginning is often the start of something good.
001

Today is the first day of my website going live — worth celebrating.
